Jetboard Joust DevLog #9 – Jetboard Pyrotechnics

After I added the ‘thrust’ animations to the jetboard it became patently obvious that I needed something considerably more eye-catching for when the jetboard becomes weaponised. I’d also been thinking that I needed to increase the collision area of the jetboard when it’s used as a weapon as well (otherwise it’s just going to be too difficult to aim).

So I thought there was an opportunity to kill two birds with one stone here. By adding a kind of ‘fireball’ anim to the jetboard when it’s weaponised I not only get something more eye-catching, I also increase the area of the jetboard visually therefore giving me a legitimate excuse to increase it’s collison area as well!

I’m pretty pleased with the results. Took me a while to get the ‘fireball’ effect looking decent (as usual) but I think it works. I split the sprite in two so it appears the weaponised jetboard is travelling ‘through’ the fireball, also added some more particle fx and transformed the jetboard into a rocket so it becomes more obviously deadly.

Dev Time: 0.75 day
Total Dev Time: approx 12.5 days

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