Another fairly quick entry today – I now have a title screen!
This didn’t take too long to put together once I’d designed the logo – most of the time was spent messing around with different motion types. I knew I wanted the logo to move, and each word to move separately, but it took a while to get something I was happy with.
My first attempt had each word moving parallel to the ‘slant’ of the logo but for some reason I found this a bit disturbing, like the words were scraping against each other or something. There was something almost sexual about it and not in a good way. yes, I know that probably makes me weird. maybe it’s too extreme but I found it the visual equivalent of hearing nails scrape down a blackboard (if any of you are young enough to remember blackboards).
My second attempt had each word moving in a less uniform elliptical motion. I preferred this so have stuck with it for now. I did also have to separate each word on the logo and also separate the actual letters from the background which took some pixel-pushing (there’s actually four sprites here).
Adding the parallax was easy as I could pretty much just use the classes that handle this in-game with a few minor tweaks. I’m pretty pleased with the end result and think it’s certainly presentable enough for the alpha version.
Dev Time: 0.5 days
Total Dev Time: approx 100.5 days
2 Comments
Well done, looks great.
Have to say that I agree that the initial implementation had something annoying about it.
Love the fact that you track time spent developing.
Thanks! Yeah, someone described it as the visual equivalent of grinding teeth which I though was a good description!